A 2D Gaussian blur takes a particular fragment coordinates and blurs in all directions set by the user. This is nice but can quickly become inefficient. Think about it this way: what if you set your blur square to 5x5? This means your blurring 5^5 pixels, for every pixel on screen. While the end result doesn't look all that bad, it has many weaknesses. 2D Gaussian's are square like by nature and can handle flat, non-circular edges but in terms of anything round, it looks far less impressive. This is where two 1D Gaussians come in handy!
2D Blur, note the blocky edges |
Two 1D Gaussian do almost the same thing but instead of sampling a set of 2D coords, it samples two sets of 1D coords. This is very interesting because it is not only more efficient but also looks better. Instead of producing a box type effect, we blur a particular pixel both in the X and Y direction, but not on any sort of angle. This way, we get a nice, smooth circular effect in which looks nice and is much more efficient then the previous style.
Nice and smooth two 1D passes |
In conclusion, 1D is both faster and prettier!
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